Quentin Papleux
Quentin Papleux
Expert Lighting Artist at Beenox
Québec, Canada

Summary

I am working on video games as Senior - Lighting Artist / Level Builder / Tech Artist since 11 years. I am also working with Unreal engine since +10 years and other engines. I am mainly oriented in Look Dev and Photo direction (Final shot, lighting & compositing).

Resume PDF

View

Skills

LightingCompositingTechnical artWorld BuildingEnvironment ModelingVFXCinematicsVideo Editing

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
DaVinci Resolve
DaVinci Resolve
Blender
Blender
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects

Reel

Experience

  • Expert Lighting Artist at Beenox (Activision-Blizzard)
    Québec, Canada
    July 2021 - Present

    - Call of Duty : Modern Warfare II

    - Call of Duty : Warzone Pacific

  • Sr Lighting Artist at Sumo Digital
    Sheffield, United Kingdom
    December 2017 - June 2021

    Head/Lead lighting artist on SB. Lighting/Rendering/Tech/R&D on Sackboy: A Big Adventure [...]

    BAFTA Award for Best British gameand Best Family game.

    Supporting art/tech lighting for different projects of the company (Sheffield projects/teams: Spyder (IOS) & Hood (Multi platforms). Tool strategy and lighting workflow for the project.

    More infos on : http://www.quentinpapleux.com

  • Mid - Level Artist / Lighting Artist / Tech Artist & Partner Co-funder at Enigami
    Tourcoing, France
    January 2013 - December 2017

    Head of environments creation (Level art & technical).

    == Level Artist / Environment artist / Tech Artist / Lighting Artist ==

    o Modeling lowpoly, UVW, Texturing

    o Shading / Material

    o Environment Building

    o Landscape modeling & Painting

    o Lighting (Environment / Game & Cinematic)

    o Post-Process

    o Rendering Optimizations (Draw / GPU / PC, X1, PS4)

    o Visual Script (Kismet)

    o Environment VFX & Gameplay VFX clean

    o Final look / Clean

    o Technical writing, back up.

    Article about my work on Shiness : https://80.lv/articles/building-environments-for-a-cartoon-game/

    Projects:

    Enigami

    o Shiness (PC, X1, PS4) / Action RPG

    o Foodfight XVI (PC, X1) / Multiplayer Party Game - Cancelled

    o Maât (Android, Ios) - Puzzle Game - Cancelled

    o Unannounced project - Action RPG

    o Unannounced project - MMO/RPG

    Co-Prod with Ekstra-Reality

    o Studio Director (AR, Unity, iOS)

  • Junior 3D Artist at Enigami
    Tourcoing, France
    April 2012 - January 2013

    Modeling/Texturing Environment/Props/Characters on Shiness (PC, X1, PS4)